01 June 2014 @ 04:13 am
Game status and changes  
First of all, I have to apologise to everyone for falling silent throughout May. Job-hunting woes and general muse loss rendered me mute, and I didn't want to say anything until I had something constructive to say, but somehow never did have anything.

Though There Was An Attempt (and, we hope, a good one while it lasted), it seems to me that, pre-May, the changes we made to Grid_Lined did not help those who'd wanted a faster and more controlled environment and did not suit those who preferred a less structured experience, and did not matter to those who were okay with either one. Attempts at managing several years' worth of continuity and frequently-interrupted CR have been bogging everyone down and rendering g_l inaccessible to casual and long-term players alike, and of the players who had been active at all in the past few months, many have been swamped by rl since then.

That includes me, and I have to reluctantly conclude that my responsibilities right now don't leave me the headspace for running a game with mod events and a complex continuity.


Therefore, after discussing this, Dawn and I have decided to roll the game down to a sandbox format.

*The game's original rules for characters, tagging, and rp etiquette will still apply.

*There will no longer be a schedule of events or a bimonthly check-in. Not sure about the plot-with-me posts; those seem to have pressured some people.

*The difference from the pre-big-game format is that while Free Grid posts will still absolutely be allowed, so will voicetest/meme-style posts and tagging outside of Free Grid continuity. If you want to have your Tron character pilot a Jaeger (you know who you are~~~~), or escape the system in the eighties and infiltrate ENCOM disguised as a User, or want to set a post during the Occupation or in the 2.0-verse and play without previous in-game continuity, such posts will now be allowed.

*We'll be creating some new tags with which to manage different continuities. For now, they don't need to be used; we'll go in and apply them retroactively when we figure them out. A Continuity: Free Grid (or ENCOM Era; Pre-Legacy; AU; whatever it is) note above the who/when/where information on new posts will be enough for now.


This is supposed to be A FREE SYSTEM FOR EVERYBODAAAYYYY -- I mean what.~ Hopefully these changes will dial down the pressure and make this place fun again.

Can't make an in-post poll right now, so please comment if you want to answer this one:


Should we:
(A) Place the comm as a whole on hiatus for a month, to give swamped players a genuine no-guilt break?
(B) Leave the comm open whether people are ready to post here or not?

Questions will be answered; comments are screened.
 
 
04 April 2014 @ 09:17 pm
Event: The Chamber of Bits  
You are at the Park, or near the Park, when the siren sounds. A hatch has opened in the Park’s lowest level -- there’s a level below that no one has seen before.

Security will quickly cordon off the main entrance, but that doesn't mean you haven't been in there already or found a secondary hatch at the outskirts of the action.

Things you may find in various rooms in there:

A bank of unlabeled controls (if someone touches them, there will be consequences)
A very large chamber full of discs left over from the Occupation (whose were they? is one of them yours? the Archive programs are going to have a field day with this)
A hall of mirrors (really, Flynn)
A whole load of abandoned schematics and layout plans

All or any of this might interest your character, or they may wander off into the mirror-maze and get lost for half an hour. But just as importantly, when the hatch opens, the first thing to emerge will be a ton of Bits. Thousands of Bits. Big Bits and baby Bits. Inquisitive, unsocialized, badly behaved Bits, and they are very, very interested in you. Maybe they need you to help a beta or new rerezz out of a hole, maybe they get mad at you for not letting them “dance” with everyone in the club; maybe you’re looking particularly winsome today; who knows? Whatever the reason, Bits suddenly love you, and there is a flock of them following you wherever you go, providing binary commentary on your activities and getting into your business. This may be inconvenient, or it may be the best thing ever. Enjoy!

The tag for this event will be: event: The Chamber of Bits

At least one IC mod-character post will go up tomorrow, but you're free to make posts for your characters before that!
 
 
14 March 2014 @ 05:48 pm
Event update  
Of those who responded to the locked poll about the event, all but one checked the first two options (avalanched by rl/backtagging), while half added "waiting for everyone else". (There was only one vote for "cheese" and "ticky box". I'm surprised at all of you.~)

Given that most people who are currently in the game seem to have a lot of rl and/or threads from last month that they’re still working on resolving, we'll be ending this event early; people can use the next two weeks to backtag, catch up, and play out things that were plotted but they'd had no time for. There’ll still be optional mid-month mini-events posted next week for those seeking something to do. The main thing is to get the pressure off so everyone can finish their backlog of threads comfortably.

A new event will start during the first week of April; Dawn or I will make an IC event-starting post to kick things off. April’s event will be unrelated to this one. The bimonthly character check-in post will also be that week.

After that, unless something changes, the next mod-run Grid-wide event will take place in June, although lesser events and character-driven plots will take place as usual. Since last month's event went really well, and then activity suddenly slowed, Dawn and I have decided to tool the game to its current demographic; after April's event, events will be bimonthly (every two months) instead of monthly. Right now, we're mostly casual players with a lot of rl on our backs. Staying slow for now will allow us all to catch our breath, which seems to be what's needed.


END OF THE EVENT:

The event will end by itself, having taken two days ICly instead of four days. Without warning, every vehicle affected by it will suddenly return to normal (for now). Let's hope they're all in park! If you still want to make an event post, you can until midnight on Saturday night, when I'll post an IC event-end post.

This was not the original plan for resolving the event; it was going to be more character-driven. But with the resolution unknown, it may recur someday when we've revisited its parameters and made it work better.


If any of this is unclear, or if there are any questions, comments are open!
 
 
08 March 2014 @ 12:20 pm
Announcement: Stepping Down  
Hi everyone. I've been thinking long and hard about things and my place and role in this game, and I think it's time for me to step down (or at least back) as an active mod here.

It's been a wonderful couple of years at the helm, but at this time, I feel like it's best to leave the game in more capable hands. Vik and Dawn have been doing a great job with promoting new events and getting things moving, and I feel like I'm dragging at the moment.

Hopefully, this will free up some stress on me and allow me to tag more freely as a player and not as a mod.
 
 
Current Mood: calm
 
 
14 February 2014 @ 04:59 pm
FREE GRID JOB FAIR POST  
Here’s a post to answer the burning question that you’ve all been waiting for: what do your characters DO all day?? Or, to be more precise: YAY FREE GRID JOB FAIR!

This will be the place to post details about your character’s job, how it brings them into contact with other characters, and whether other characters can work there too. Use it to develop CR and come up with reasons for your characters to interact!


First of all, the context: how does work actually work on the Grid?

Departments
: Tron City has a number of central departments which administer to the entire Grid. The three we know about from extra info in Evolution are Administration, Utilities, and Security. These departments in particular are the ones officially responsible for the maintenance, upkeep, and safety of the Grid. Other cities have their own local branches of these departments, but all the paperwork goes back to Tron City eventually. Below, the three departments are further defined so characters can affiliate with them. Characters can also be independent, working for other programs, running their own businesses, or not doing anything definable as ‘work’ at all.

Work schedule: If your character has a System job, they will usually run a daily eight- to twelve-hour shift there (one millicycle or over), with twelve to sixteen hours (1.5. to two millicycles) for rest and recreation. If they’re independent, they can make their own hours (or those set by whoever they’re working for).

Salary: Do Grid workers get paid? Well… it’s complicated. Now that the Grid has near-unlimited power to draw on (via the Portal), Administration is able to provide inhabitants with a basic level of free housing, energy, garb, and a small theoretical allowance of what nobody actually calls UMOE (Units of Undefined Medium of Exchange; thank you, Flynn~) to use on whatever they want. Due to this, one could live quietly on the Free Grid without doing anything at all, and many rerezzes do until they decide what else they want to do with their lives. Programs with jobs receive a greater allowance and thus have more financial clout, which, since the money is all theoretical and investments/money-markets haven’t made it to the Grid, translates directly into purchasing power and associated social clout. It’s not a perfect system, and could change in future (part of the fun of an entire world created as a social experiment, no?), but it works for now.


Rundown of the departments your character can work for in a System or other job:

Administration: basically runs the place. They make and post rules, are in charge of the other departments, decide on changes to the city architecture and layout, make policy, and respond to the local mood. They are also in charge of making sure the Grid has adequate housing and power, dispatching the appropriate Security or Utilities divisions to handle problems that aren’t already being handled by those departments, and handing out permissions for various levels of resource access and for construction and operation of independent utilities; Eckert, for example, would apply to some office in Administration if he wanted to open up a new place downtown. While they generally wouldn’t interfere in the exchange of tasks and resources among independent programs on the Grid, they need to know what’s going on in order to maintain the system, and it can generally be assumed that they do.

There is NPC discussion about creating an office for intersystem networking, diplomacy, and immigration/emigration, but since there are very few systems with anywhere near stable connections to the Free Grid, this hasn’t been done yet.

Utilities: handle maintenance all over the Grid. While there are independent operators in all of the fields mentioned here, the size of the city demands its own dedicated squads of workers for key functions. Departments in Utilities include (but are not necessarily limited to):
System Maintenance (repair and maintenance of publicly used facilities)
Medical/Recompilation (Grid-wide first-responders, public health, and clinical care)
Transportation (road/Sailer/Light-Rail upkeep, signage, maps, pilots/drivers on public transportation, licensing, liaising with Security for deployment of minor traffic cops)
Stats/Analysis (tracking power usage, traffic patterns, weather reports, population demographics, etc etc etc, and distributing analysis and recommendations to other utilities who need the information)
Records/Comms (the Archives, secure information storage and access, comm channel maintenance, messenger services, Grid-wide news and distribution of information)

Security: Your friendly neighborhood security programs are charged with responding to and investigating disturbances and disasters, keeping and enforcing the peace, quarantining (or, in the case of gridbugs, derezzing) threats to the system and the people in it, and generally defending the rights of inhabitants to safety and security on the Free Grid. All Security branches fall under the central office, headed by Anon (currently an NPC), who reports directly to the Grid’s Admin if there’s something he needs input on. A Sentry-level security program assigned to a particular branch will have several sectors to take care of; shifts are divided between regular patrols, responding to call-ins, and filling out and studying reports. The higher one gets in the Security hierarchy, the more reports and correlations there are, and the more they tend to become specialists in Grid forensics, mediation, tactics, quartermastering, and other things. Not every Security program is a combatant, though the division overwhelmingly attracts programs who enjoy a good Game. Based on the data it gathers, Security will report to Administration in case of a system threat which requires more dealing with than putting out an alert or throwing Security programs at it, or if something for which they are not directly responsible (say, the existence of too many bars too close together in Q Sector) causes ongoing problems that could be fixed by rerouting or reregulating something.

Independents: are less regulated than System workers, who (ostensibly) need to maintain their skills and reregister every so often, and have less leeway about setting their own schedules. Independents reside and work in properties (towers, flats, shops, etc) which they sublet either from Administration or from independent property managers who operate with Administration’s permission. An enterprising program can set up shop on a street corner or apply to reclaim property which isn’t currently being used. Approximately two thirds of the Grid’s inhabitants are independents, though the number fluctuates as new people are imported. Independents can be commissioned for work by the official branches or by other independents. Many independents have jobs that don’t fall under the ruberic of system upkeep, such as various researches, performance and other arts, fashions and (legal) mods (there is a licensing system for mod providers, since a bad mod can really mess a program up, so they are regulated by Administration but not directly overseen by them), purveyors of add-ons, toolmakers, athletes, volunteer patrollers, and basically everything else, not to mention people between functions, with more than one function, or with no particular chosen function.

There can be and often is cross-pollination between the various departments and/or independents.

How to use this post:

There will be four threads in this post -- one each for the three main system management departments, and one for independents. A program whose job serves more than one branch (such as a Comms program assigned to Security as a dispatcher) should go under the thread they directly work for.

*Comment once for each of your characters, under the appropriate thread (each character gets a separate comment).
*If in Utilities, put the subgroup in the subject line of your comment.
*Copy and paste the following form into your comment:




And there you have it. Fire away!
 
 
12 February 2014 @ 11:54 pm
Event wrapup!  
too lazy to switch accounts whoops

As everyone works on wrapping the storm event, it's just about time for the follow-up. What does your character think of the changes on the Grid? Did they lose someone? Did the storm leave any scars, physical or mental? Who has an opinion about the new geography? Have they noticed the new bit of Sea yet? Are the ones who think it's good news still talking to the ones who think it's bad news?

Also, opinions on event frequency? Shaking up the Grid like this once a (realtime) week would be too often. What about once every three to four weeks, with optional mini-memes in between to keep things moving? (While events will affect the entire Grid, in-game memes would be optional individual scenarios you could use to jumpstart CR for your character(s), possibly with different options, like "this week your character might be stuck in an elevator OR writing a really awkward letter OR forming a protest group about something that happened recently; now post so we can tag you plz<3".) There could also be Bakerstreet-style memes in the ooc comm, for fun and games that wouldn't fit in the main comm's continuity. What do you think?


In other news, the Grid-jobs post was supposed to be up today, but I'm still picking at it; hopefully it'll be up tomorrow Friday and then GRID JOB FAIR FOR EVERYONE.
 
 
06 February 2014 @ 11:18 pm
SUPERSTORM EVENT: THIRD DAY INFO POST  
Under the cuts are the conditions on the Grid during the third day of the storm, and the immediate aftermath. While cleaning crews will be out after the storm, getting transportation running again, repairing power and communication channels damaged in the deluge, and clearing away debris, and Tron City will be back to operating condition two days (six millicycles) after the storm, there will be permanent large-scale changes in the Grid’s geography.


Weather on the third day ) After the storm )
 
 
05 February 2014 @ 08:39 am
How's the weather over there?  
I have a day off because egad blizzard irl, and I see a lot of awesome plotting in the plotpost!

Reminder, everyone: plotting is fun, but the third day of the event goes up tomorrow and I've yet to see a lot of the fun things people are talking about actually happening. So consider this a modprod -- if you haven't tagged into any of the open storm posts, please do so, even if they're not the perfect opening for the thread you have planned. Toss your character at someone else's character and see what happens. Let's get our spontaneity back.

Plots are cool, but actual tags make a game.

This has been a post! \o/
 
 
02 February 2014 @ 11:00 pm
Finally, THE ANNOUNCEMENT!  
And here it is. \o/

Going forward, grid_lined is upgrading to full game status. We're not going for a continuity reboot, but enacting various changes to make it a better playing environment. Conditions on the Free Grid may change more -- maybe even drastically -- over the next few months as we find our footing and tool it to its present and potential player base.

Here are some of the things we will be instituting:


Bimonthly player/character check-in. )
Dropped characters are returned to their original universes. )
Death no longer works on the Grid. )A character's-day-job post, for reference and plotting. )
A G_L timeline. )
Limits on high-powered characters and experimental AUs. )
More events. )
Further changes )
 
 
21 January 2014 @ 11:10 am
Hiatus status; tag reminder; announcement about announcement \o/  
Allon is now off hiatus, and will be tagging and opening new threads (particularly in the party post where I haven't tagged anyone in yet, orz). Won't be posting yet -- Ram gets my next post, I think. So my current status is:

Active: Allon, Eckert, Ram
Hiatus: Roy, Sati, Wulf

Two things to go along with this:
  • Please remember to tag your posts! And to tag the posts you tag, if you take my meaning. :D Tags are useful.
  • There will be a general state-of-the-rp post to take stock and plan for this year. It'll be up hopefully within the week. Watch this space.
 
 
03 December 2013 @ 11:10 pm
Activity poll  
Trying to get an idea of where everyone is in terms of activity right now. If you're in Grid_Lined, please answer the following poll for all of your characters who are either currently active or hiatused but likely returning. (Please don't answer for dropped/retired characters.)

Activity poll! )

Thanks, everyone!
 
 
02 December 2013 @ 11:15 pm
Posting/tagging hiatus  
I unfortunately have to hiatus from active threading for a while. Yeah, you saw that coming. What's happening is a combination of work, rl, worrying, unexpected things, and an ever-growing heap of unfinished things, and between them all I'm finding it impossible to thread right now. I should have put this notice up months weeks ago, but was sort of trying to pretend it would all magically not be happening if I didn't say anything, and yyyyyeah, that didn't work. I'm really sorry for keeping you all hanging and not doing this upfront.

I'm also retiring four of my characters: Tesler, Naught, Ko, and Sentry. I love them all individually but ten characters is too many. Hopefully I'll still be able to hold onto the remaining six when I get back.

If you're stuck in a thread with one of my folks, we can decide what happens so your character can move forward with future plotting.

Here's what my characters will be doing while I'm out:
Retired characters )
Hiatused characters )

I'll still be online, and can be reached on plurk or via any of my character journals for game-related questions. Carry on, follow The Rules, ask/notify before plotting anything with community-wide repercussions, and above all, have fun.<3
 
 
20 August 2012 @ 12:14 am
EVENT START: Mirrorverse!  
The Portal has glitched.

The reverse side has been touched.

A sudden influx of new arrivals hits the city, familiar faces, but different attitudes.

The Mirrorverse is here!



Feel free to start posting with your altered characters, or with normal ones for responses! Don't forget to tag for the event, and have fun. The event will run through Sept. 3rd.
 
 
16 August 2012 @ 10:43 pm
MOD POST: Mirrorverse Event!  
Announcing Grid_Lined's very first game-wide event!

Inspired by a meme going around Plurk recently, we're having a Mirrorverse Event here on the Grid.

The Portal has glitched badly and is bringing in even more programs and Users than usual. However, it's not just pulling them from the "normal" locations, oh no. This time, the Portal is bringing in "mirrorverse" versions of programs and Users who already exist in the Grid.

What does this mean? Well, if your character is a good-aligned character, this means their mirrorverse version can be evil. Conversely, team bad guy characters might suddenly find their mirrored versions to be good versions of themselves. Basically, a true reversal of your character might appear at any time to confuse your friends, allies... and enemies.

GAMEPLAY:

1. This event will take place from August 20-September 3. Obviously, backtagging can occur longer.

2. You may create new journals for "mirrored" characters or simply make new icons in your current journal, whichever is easiest. If using your current journal, please do note when tagging or posting as a mirrorverse character.

3. If you like, you can use D&D alignment to figure out the mirrored shifts your character will take. (For example, Tron = Lawful Good, so mirror!Tron = Chaotic Evil oooh dear.) The disadvantage to this would obviously be for Neutral characters, so they can be shifted however you'd like. You can be creative in how you decide the mirrorverse of your character will have developed... but think of the Classic Trek episode "Mirror, Mirror" for how the idea came about.

4. To keep things a little less crazy, please have your characters change circuit colors (if they have them) to match their alignment. Do whatever you want with your circuit colors, switching colors if it's appropriate.

5. All mirrorverse characters will be pulled back through the Portal on September 3rd. (Though there will always be the option for them to return later as characters in their own right.)

Any questions? Plotting? Feel free to do so here!
 
 
Current Mood: excited
 
 
09 August 2012 @ 02:51 pm
Tags  
Friendly moddish reminder: please tag your posts in the main comm! >)

The three tag types everyone should know about are character tags, location tags, and post-status tags (indicating whether a post is !open to all, !closed to certain players, or a !mod announcement post). They are formatted like this:

character name (character_journal)
location: _____
!status

The more tags happen, the easier it is to find your way around the community. Tag when you make a post, tag when you reply to a post, TAG ALL THE THINGS because tags, like bowties, are cool. A list of [community profile] grid_lined tags can be found here. Thanks!
 
 
25 April 2012 @ 12:43 am
Creative Comm!  
A suggestion was made via Plurk to have a place for creative works relating to the RP. Why not? So here you go:

[community profile] grid_lined_creative


Post fics, arts, whatever you'd like there. Have fun!
 
 
Current Mood: creative
 
 
14 February 2012 @ 08:59 pm
Handy post about locations in g_l!  
Lemme preface this with one particular thing that awes me every time I watch Legacy.

The Grid is huge.

It is seriously enormous.<3

The rest of the System, including the Outlands and the Sea, is even bigger.

I'm going to detail a few of its main locations below, but sparsely, because writing between the lines is what we do here; feel free to make up all the Grid architecture that's needed and insert all the detail you wish! What I'm not including are noncanon locations whose importance in-game is tied to specific characters, such as Aadi's gallery, Wulf's clinic, and the Rinzlerpack's secret lair. However, feel free to detail such locations in the comments! :)


CANON LOCATIONS


The Arena )
Arjia and Bostrum Colonies )
The End of Line Club )
Flynn's Arcade )
The Outlands )
The Portal )
The Sea of Simulation )


GRID_LINED ORIGINALS


The Archives )
The Park )
Clu's Floating Fortress of Doom and Chichanery )

Currently there's talk of an impending Villain Zone, and depending how things play out, that'll either get listed up here or in the comments. Watch this space! \o/



To post about a location of your own (that's been used in-game by various characters in more than one situation), comment with a description and put its name and the general area where it can be found in the subject line. (Note: please chart more personal locations, like your characters' living quarters or top-secret personal hideouts, elsewhere; this post is for broadly-used public stuff.) And as always: have fun!
 
 
24 January 2012 @ 05:36 pm
Claim your OpenID posts!  
Hey guys! DW is now testing out being able to "claim" your OpenID posts with your DW account. I did it with Tron's account and it worked perfectly. I made sure I was logged into both my DW account and my LJ account at the time of doing it.

It does take several hours to complete the process, but it seemed to work fine. The instructions are here.

Keep in mind that this isn't official yet and they are still working out some bugs, but I had no trouble doing it. All of Tron's posts and comments that were originally imported from LJ are now showing up as being posted from this DW account, with all correct icons and keywords. Yay!
 
 
06 January 2012 @ 03:35 am
New Modly Person  
I'm happy to announce that [personal profile] namesram has finally accepted my repeated offers to take on some modship duties in the comm!

This means you can bombard her with questions when I'm not around. JUST KIDDING.

But seriously, I'm sure she'll do a great job and be a fantastic asset to the game. ♥
 
 
Current Mood: cheerful