namesram (
namesram) wrote in
grid_lined_ooc2012-02-14 08:59 pm
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Handy post about locations in g_l!
Lemme preface this with one particular thing that awes me every time I watch Legacy.
The Grid is huge.
It is seriously enormous.<3
The rest of the System, including the Outlands and the Sea, is even bigger.
I'm going to detail a few of its main locations below, but sparsely, because writing between the lines is what we do here; feel free to make up all the Grid architecture that's needed and insert all the detail you wish! What I'm not including are noncanon locations whose importance in-game is tied to specific characters, such as Aadi's gallery, Wulf's clinic, and the Rinzlerpack's secret lair. However, feel free to detail such locations in the comments! :)
CANON LOCATIONS
The Arena
A massive area with sections for different Games, perched on the edge of the Outlands but easily accessible and a popular destination in Tron City. Still the mainstay of Grid entertainment, the Games are just as popular now as they always were -- but with Tron in charge, and his offices on the premises, no one dies anymore. The Armory is below the Arena; some features that have been mentioned in-game are offices, concourses, refreshment areas, and a medical bay to deal with injuries.
Arjia City and Bostrum Colony
Arjia City has still not been rebuilt, but that is not to say it's unoccupied. While many rerezzed ISOs choose to live in Tron City, it is perfectly possible for individuals undesirous of communal life to survive in hiding in the ruined ISO areas, especially if they have lightjets to travel to and from the Grid's populated areas. There was once a highway to Arjia, but the commute might be difficult. Bostrum, now accessible by Solar Sailer, is becoming a thriving colony once again, welcoming ISOs and Basics alike... as long as they abide by its rules. (See below!)
The End of Line Club
Nobody really knows how the club reappeared after being blown upAGAIN, but it's back and booming, emceed first by Gem, then by a resurrected Zuse, and currently by Eckert. History of plotting and backstabbing aside, it's your number-one location for music, diversions, and letting off some steam.
Flynn's Arcade
Flynn's original default rezz-in point, though people pulled in by the Portal can appear anywhere. The Arcade is in the heart of Tron City, and the neighborhood, one of the ones reclaimed by rerezzed programs, is much safer than it used to be.
The Outlands
Vehicles configured to run in the Outlands are slowly becoming more mainstream, though only Users can properly configure them (so far), so there's a limited supply. Rugged, empty, lacking energy (either for fuel or nourishment) and usable material for construction, the Outlands contains few oases -- one the hideout to which Flynn was exiled, another a rill of energy pools between the Portal and Tron City, and more, perhaps, which remain undiscovered.
The Portal
Now a giant sphere of strange energies rather than a pillar of light, the Portal is visible from Tron City as a small distant sun over the Sea. Any platforms and constructions near it are the domain of the Portal programs. It is accessible via Solar Sailer or other flying vehicles.
The Sea of Simulation
Still vast, still corrupted by an ISO-destroying virus, the Sea is accessible by light-jet and by a lightcycle road which runs along the rocky, sandy shore, and the Solar Sailer still sails over it on its way to the Portal. Numerous islands of dark matter, destroyed by the Reintegration but accruing again over time, float suspended on energy grapples above the seething surface.
GRID_LINED ORIGINALS
The Archives
A searchable databank of Grid history, useful for newcomers who need to catch up on what happened, what changed, and who's dead or alive. Destroyed once by sabotage, this important resource was rebuilt from backups and is once again at full operating capacity.
The Park
A wide swath of levels, terraces, and ramps constructed to a more airy and open design than the urban areas of the Grid, easily big enough to get lost in. Highlights include energy fountains, ISO-made statuary, benches and quiet walkways, and lovely views of the city.
Clu's Floating Fortress of Doom and Chichanery
Thwarted in attempts to regain control of the Grid, Clu took over a floating island -- its location a jealously guarded secret, a gathering place for those who (voluntarily or otherwise) support his vision of a perfect system.
Currently there's talk of an impending Villain Zone, and depending how things play out, that'll either get listed up here or in the comments. Watch this space! \o/
To post about a location of your own (that's been used in-game by various characters in more than one situation), comment with a description and put its name and the general area where it can be found in the subject line. (Note: please chart more personal locations, like your characters' living quarters or top-secret personal hideouts, elsewhere; this post is for broadly-used public stuff.) And as always: have fun!
The Grid is huge.
It is seriously enormous.<3
The rest of the System, including the Outlands and the Sea, is even bigger.
I'm going to detail a few of its main locations below, but sparsely, because writing between the lines is what we do here; feel free to make up all the Grid architecture that's needed and insert all the detail you wish! What I'm not including are noncanon locations whose importance in-game is tied to specific characters, such as Aadi's gallery, Wulf's clinic, and the Rinzlerpack's secret lair. However, feel free to detail such locations in the comments! :)
The Arena
A massive area with sections for different Games, perched on the edge of the Outlands but easily accessible and a popular destination in Tron City. Still the mainstay of Grid entertainment, the Games are just as popular now as they always were -- but with Tron in charge, and his offices on the premises, no one dies anymore. The Armory is below the Arena; some features that have been mentioned in-game are offices, concourses, refreshment areas, and a medical bay to deal with injuries.
Arjia City and Bostrum Colony
Arjia City has still not been rebuilt, but that is not to say it's unoccupied. While many rerezzed ISOs choose to live in Tron City, it is perfectly possible for individuals undesirous of communal life to survive in hiding in the ruined ISO areas, especially if they have lightjets to travel to and from the Grid's populated areas. There was once a highway to Arjia, but the commute might be difficult. Bostrum, now accessible by Solar Sailer, is becoming a thriving colony once again, welcoming ISOs and Basics alike... as long as they abide by its rules. (See below!)
The End of Line Club
Nobody really knows how the club reappeared after being blown up
Flynn's Arcade
Flynn's original default rezz-in point, though people pulled in by the Portal can appear anywhere. The Arcade is in the heart of Tron City, and the neighborhood, one of the ones reclaimed by rerezzed programs, is much safer than it used to be.
The Outlands
Vehicles configured to run in the Outlands are slowly becoming more mainstream, though only Users can properly configure them (so far), so there's a limited supply. Rugged, empty, lacking energy (either for fuel or nourishment) and usable material for construction, the Outlands contains few oases -- one the hideout to which Flynn was exiled, another a rill of energy pools between the Portal and Tron City, and more, perhaps, which remain undiscovered.
The Portal
Now a giant sphere of strange energies rather than a pillar of light, the Portal is visible from Tron City as a small distant sun over the Sea. Any platforms and constructions near it are the domain of the Portal programs. It is accessible via Solar Sailer or other flying vehicles.
The Sea of Simulation
Still vast, still corrupted by an ISO-destroying virus, the Sea is accessible by light-jet and by a lightcycle road which runs along the rocky, sandy shore, and the Solar Sailer still sails over it on its way to the Portal. Numerous islands of dark matter, destroyed by the Reintegration but accruing again over time, float suspended on energy grapples above the seething surface.
The Archives
A searchable databank of Grid history, useful for newcomers who need to catch up on what happened, what changed, and who's dead or alive. Destroyed once by sabotage, this important resource was rebuilt from backups and is once again at full operating capacity.
The Park
A wide swath of levels, terraces, and ramps constructed to a more airy and open design than the urban areas of the Grid, easily big enough to get lost in. Highlights include energy fountains, ISO-made statuary, benches and quiet walkways, and lovely views of the city.
Clu's Floating Fortress of Doom and Chichanery
Thwarted in attempts to regain control of the Grid, Clu took over a floating island -- its location a jealously guarded secret, a gathering place for those who (voluntarily or otherwise) support his vision of a perfect system.
Currently there's talk of an impending Villain Zone, and depending how things play out, that'll either get listed up here or in the comments. Watch this space! \o/
To post about a location of your own (that's been used in-game by various characters in more than one situation), comment with a description and put its name and the general area where it can be found in the subject line. (Note: please chart more personal locations, like your characters' living quarters or top-secret personal hideouts, elsewhere; this post is for broadly-used public stuff.) And as always: have fun!