First of all, I have to apologise to everyone for falling silent throughout May. Job-hunting woes and general muse loss rendered me mute, and I didn't want to say anything until I had something constructive to say, but somehow never did have anything.
Though There Was An Attempt (and, we hope, a good one while it lasted), it seems to me that, pre-May, the changes we made to Grid_Lined did not help those who'd wanted a faster and more controlled environment and did not suit those who preferred a less structured experience, and did not matter to those who were okay with either one. Attempts at managing several years' worth of continuity and frequently-interrupted CR have been bogging everyone down and rendering g_l inaccessible to casual and long-term players alike, and of the players who had been active at all in the past few months, many have been swamped by rl since then.
That includes me, and I have to reluctantly conclude that my responsibilities right now don't leave me the headspace for running a game with mod events and a complex continuity.
Therefore, after discussing this, Dawn and I have decided to roll the game down to a sandbox format.
This is supposed to be A FREE SYSTEM FOR EVERYBODAAAYYYY -- I mean what.~ Hopefully these changes will dial down the pressure and make this place fun again.
Can't make an in-post poll right now, so please comment if you want to answer this one:
Should we:
(A) Place the comm as a whole on hiatus for a month, to give swamped players a genuine no-guilt break?
(B) Leave the comm open whether people are ready to post here or not?
Questions will be answered; comments are screened.
Though There Was An Attempt (and, we hope, a good one while it lasted), it seems to me that, pre-May, the changes we made to Grid_Lined did not help those who'd wanted a faster and more controlled environment and did not suit those who preferred a less structured experience, and did not matter to those who were okay with either one. Attempts at managing several years' worth of continuity and frequently-interrupted CR have been bogging everyone down and rendering g_l inaccessible to casual and long-term players alike, and of the players who had been active at all in the past few months, many have been swamped by rl since then.
That includes me, and I have to reluctantly conclude that my responsibilities right now don't leave me the headspace for running a game with mod events and a complex continuity.
Therefore, after discussing this, Dawn and I have decided to roll the game down to a sandbox format.
*The game's original rules for characters, tagging, and rp etiquette will still apply.
*There will no longer be a schedule of events or a bimonthly check-in. Not sure about the plot-with-me posts; those seem to have pressured some people.
*The difference from the pre-big-game format is that while Free Grid posts will still absolutely be allowed, so will voicetest/meme-style posts and tagging outside of Free Grid continuity. If you want to have your Tron character pilot a Jaeger (you know who you are~~~~), or escape the system in the eighties and infiltrate ENCOM disguised as a User, or want to set a post during the Occupation or in the 2.0-verse and play without previous in-game continuity, such posts will now be allowed.
*We'll be creating some new tags with which to manage different continuities. For now, they don't need to be used; we'll go in and apply them retroactively when we figure them out. A Continuity: Free Grid (or ENCOM Era; Pre-Legacy; AU; whatever it is) note above the who/when/where information on new posts will be enough for now.
This is supposed to be A FREE SYSTEM FOR EVERYBODAAAYYYY -- I mean what.~ Hopefully these changes will dial down the pressure and make this place fun again.
Can't make an in-post poll right now, so please comment if you want to answer this one:
Should we:
(A) Place the comm as a whole on hiatus for a month, to give swamped players a genuine no-guilt break?
(B) Leave the comm open whether people are ready to post here or not?
Questions will be answered; comments are screened.
1 comment | Leave a comment