C. L. U. ยป Codified Likeness Utility (
perfectringofscars) wrote in
grid_lined_ooc2013-02-23 04:37 pm
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Team Orange Strikes Back; Sleeper Agent plot ( Post 2! )
Okay. Only some of Team Orange is directly involved this time around, since Dyson (
supremesassy ) is back at the Compound guarding Esme (
noprincecharming ) and S.A.M. (
prototype_son ) while Program!Flynn (
builtromeinaday ) is locked in Clu's quarters. And, since we got a couple of PC's involved this time around, here's what's going down inside Tron City;
>Rinzlers ( both
notglitching and
commander_scarecrow ) are sent first to the media outlet station to upload a Very Important Announcement. Both will have to fight their way out again, and this leads to the eventual capture of Rinzler 1 (
notglitching )
>Sleeper Agent Code is triggered. How you think it would work for your character ( zombiefied, a compulsion they are aware of but can't control, etc ) is up to you. As is how events play out.
>Said Sleeper Agents then become the saboteurs of the energy processing plant.
>How you choose to play these scenarios out is up to you, but mayhem is the key. Explosions, running from ( or even fighting? ) Security personnel, or just getting caught and thrown in Grid!jail straight off. However you want to play it out is up to you.
>Once a Sleeper Agent's task is accomplished, it is up to mun discretion whether or not they realize what they've done right at that moment, or not until they've rebooted. Likewise, it is up to mun discretion whether or not there are any lasting memory glitches, or your character remembers everything with perfect clarity.
>Yes, Clu will be a more active participant this time around, but making sure things go according to his plans.
>Compiler (
confusedloyalty ) is on escape route detail, however, so Clu is that much harder to track.
Questions? Comments? Leave them here please!
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>Rinzlers ( both
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>Sleeper Agent Code is triggered. How you think it would work for your character ( zombiefied, a compulsion they are aware of but can't control, etc ) is up to you. As is how events play out.
>Said Sleeper Agents then become the saboteurs of the energy processing plant.
Characters Affected
- Kade (annualprank ); Hacking program, used to override all locks, and security on the energy distillery and processing center.
- 0rca (0rca ); Sent to the control center to crank down the coolant flow, and ( in theory ) cause a chain reaction toward meltdown.
- Allon (overarch ); Opening the outflow channels ( think big fluid pumps ) so that energy floods the interior of the processing center, and ( again in theory ) help the destruction along.
>How you choose to play these scenarios out is up to you, but mayhem is the key. Explosions, running from ( or even fighting? ) Security personnel, or just getting caught and thrown in Grid!jail straight off. However you want to play it out is up to you.
>Once a Sleeper Agent's task is accomplished, it is up to mun discretion whether or not they realize what they've done right at that moment, or not until they've rebooted. Likewise, it is up to mun discretion whether or not there are any lasting memory glitches, or your character remembers everything with perfect clarity.
>Yes, Clu will be a more active participant this time around, but making sure things go according to his plans.
>Compiler (
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Questions? Comments? Leave them here please!
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Also poor R1 it's just not your week at all.
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