Time: how does it work? We've been running speed-of-plot so far, which has also probably contributed to some issues we've had, but particularly with an upgrade to full-game status and time-limited events, how are we doing game-elapsed time vs. real world elapsed time? 1:1? 2:1? Fuzzy month-to-month? (I did the last in a sandbox I ran-- basically anything posted in the month of December took place during game-December, but the dates were speed-of-plot instead of the calendar dates.)
Genre: how would you guys categorize the game genre-wise? Presumably it's a slice-of-life plus stuff sort of game, but I'm curious as to the general direction of events/stuff. (Because bored murdercats might lead to murderparties and angering the Portal Goddesses.)
What will the stance be on player plots/events going forward? (Obvs thinking that we are probably doing a moratorium on those for a while...) Guessing there might be limitations on scope and so forth, but can we have an outline of that and a place to suggest plots of questionable merit?
Why does bimonthly have to mean both every two weeks and every two months? :c
Whee stupid question time!
Genre: how would you guys categorize the game genre-wise? Presumably it's a slice-of-life plus stuff sort of game, but I'm curious as to the general direction of events/stuff. (Because bored murdercats might lead to murderparties and angering the Portal Goddesses.)
What will the stance be on player plots/events going forward? (Obvs thinking that we are probably doing a moratorium on those for a while...) Guessing there might be limitations on scope and so forth, but can we have an outline of that and a place to suggest plots of questionable merit?
Why does bimonthly have to mean both every two weeks and every two months? :c