perfectringofscars: (Default)
C. L. U. ยป Codified Likeness Utility ([personal profile] perfectringofscars) wrote in [community profile] grid_lined_ooc2013-02-23 04:37 pm

Team Orange Strikes Back; Sleeper Agent plot ( Post 2! )

Okay. Only some of Team Orange is directly involved this time around, since Dyson ([personal profile] supremesassy ) is back at the Compound guarding Esme ( [personal profile] noprincecharming ) and S.A.M. ( [personal profile] prototype_son ) while Program!Flynn ([personal profile] builtromeinaday ) is locked in Clu's quarters. And, since we got a couple of PC's involved this time around, here's what's going down inside Tron City;

>Rinzlers ( both [personal profile] notglitching and [personal profile] commander_scarecrow ) are sent first to the media outlet station to upload a Very Important Announcement. Both will have to fight their way out again, and this leads to the eventual capture of Rinzler 1 ( [personal profile] notglitching )

>Sleeper Agent Code is triggered. How you think it would work for your character ( zombiefied, a compulsion they are aware of but can't control, etc ) is up to you. As is how events play out.

>Said Sleeper Agents then become the saboteurs of the energy processing plant.

Characters Affected

- Kade ( [personal profile] annualprank ); Hacking program, used to override all locks, and security on the energy distillery and processing center.

- 0rca ( [personal profile] 0rca ); Sent to the control center to crank down the coolant flow, and ( in theory ) cause a chain reaction toward meltdown.

- Allon ( [personal profile] overarch ); Opening the outflow channels ( think big fluid pumps ) so that energy floods the interior of the processing center, and ( again in theory ) help the destruction along.


>How you choose to play these scenarios out is up to you, but mayhem is the key. Explosions, running from ( or even fighting? ) Security personnel, or just getting caught and thrown in Grid!jail straight off. However you want to play it out is up to you.

>Once a Sleeper Agent's task is accomplished, it is up to mun discretion whether or not they realize what they've done right at that moment, or not until they've rebooted. Likewise, it is up to mun discretion whether or not there are any lasting memory glitches, or your character remembers everything with perfect clarity.

>Yes, Clu will be a more active participant this time around, but making sure things go according to his plans.

>Compiler ( [personal profile] confusedloyalty ) is on escape route detail, however, so Clu is that much harder to track.

Questions? Comments? Leave them here please!
letsbebadguys: (Default)

Re: RINZLER(s) PLOTTING AND STUFF

[personal profile] letsbebadguys 2013-02-23 10:29 pm (UTC)(link)
Ah, I have found Britt's entry point, then. He'll come running when the communications go down, may or may not be in time to lend a shock-staff to the fighting. He's used to speed and sparring against two disks with Kato. In any case, he'll take charge of the chaos left behind and work on getting comms back up and functioning from the Rinzler hack-job once the murderkitty has been subdued.
notglitching: (red - reflections and traces)

Re: RINZLER(s) PLOTTING AND STUFF

[personal profile] notglitching 2013-02-23 10:45 pm (UTC)(link)
Alright! So, Britt coming in after to fix the comms up again (having coordination ability back soon will definitely be to the Free Grid's advantage.) And possibly/probably jumping into the escape-fight to help keep R2 busy?

He can run into the fight on his way in; stop and help briefly, then head in to fix things up once the combats quiet down? \o/
letsbebadguys: (Default)

Re: RINZLER(s) PLOTTING AND STUFF

[personal profile] letsbebadguys 2013-02-23 10:50 pm (UTC)(link)
Yup! Sounds good. And hopefully his take-charge attitude will get the comms people in line instead of staring suspiciously at the yellow secondary circuits and wondering if he's on the side of the attackers.